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Old Jan 14, 2007, 09:29 PM // 21:29   #781
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Serious bug. Arenanet designs the game so that you can do something in particular. You read about it here on Guru. You do it. They later decide they screwed up. ArenaNet permabans you "for using an exploit" BEFORE deciding something even is an exploit. They then later call it an exploit, fix THEIR error, and ignore your requests to reinstate. Bug exists in the brain of the game devs and thus may be unfixable, or require experts with business and/or law degrees, and the basic concept of "right and wrong".

Last edited by Citadel Runner; Jan 14, 2007 at 09:43 PM // 21:43..
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Old Jan 15, 2007, 04:53 AM // 04:53   #782
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Well, here's a bug, do your dervishes ever turn slightly 'red', after they use an avatar or die? Because during guild battles, and others, my heroes or myself often have this 'red mist' covering me.. the whole dervish body from head to toe and somehow reddened. It ruins the beauty of my armor.
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Old Jan 15, 2007, 07:08 AM // 07:08   #783
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Quote:
Originally Posted by Scarlett Romanov
Many players are receiving the 007 error when they try to enter areas in the game. (Towns or explorable areas.)

I've been receiving the error everytime I go into an explorable area. I have no problem teleporting to different towns. Its happened to me everytime I've tried to enter an explorable area. The game started doing this around 5 p.m. est yesterday. (1/12/07) I've contact support and so far its a really slow process. (Its the weekend. Its understandable.) However, this bug or what have you prevents me from playing the game. Its highly irritating and needs fixing immediately.

Others are experiencing the problem. You can read more about in this thread.

http://www.guildwarsguru.com/forum/s....php?p=2438720

Please help us out. Thanks.
I've been getting this alot, especially since the Thursday update that removed Wintersday, etc.. Before it would occasionally happen when portalling in Nightfall (just once in a while - nothing to be too bothered about), but now it is happening all over the place. Tonight I've been 007'ing all the time while trying to go into the Emperor's Hand portal from Kaineng City (with henchmen in my party, fwiw). Something that was changed in the recent update is bugging it up. Kind of getting annoying.


On a somewhat related note, I have a couple friends who have been unable to finish NF due to the Wehhan Terrace portal to Yatendi Canyons crash bug, that has been in the game since Day 1. It's because older video card drivers or something is causing a crash at that particular spot. They are able to use any other portal just fine though. Something about that particular one that is messing with low-end (for GW's requirement-wise) systems.
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Old Jan 15, 2007, 12:13 PM // 12:13   #784
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When travelling through portals to explorable areas, my character rubber bands back into town in a split second.
Sometimes i get 007 disconnects. I've had 4 such disconnects up to now and it is definitely Anets side.

This has been happening since the last update. I never get disconnected usually, so i would like to see a solution to this problem.
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Old Jan 15, 2007, 09:05 PM // 21:05   #785
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Hello there

Yesterday I noticed that my little sweety looks a bit strange while attacking with a spear.
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Last edited by Sinthgunt; Jan 15, 2007 at 09:08 PM // 21:08..
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Old Jan 17, 2007, 01:48 AM // 01:48   #786
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I couldnt find this anywhere in the thread but if it is my apologies.

In Fort Aspenwood, if the Kurziks can stop the turtles at any gate then repair the gate, the turtles become stuck in that position for the entire match as long as they are not killed. It is a commonly used exploit in Aspenwood, and considering its generally the only way kurziks win there, I guess I dont blame players for using the exploit. But still...
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Old Jan 17, 2007, 05:27 PM // 17:27   #787
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Decided to bring my new nightfall toon to cantha today and was playing Vizunah Square....and guess what? Togo and Mhenlo are getting stuck...again! Very annoying as i cannot complete this mission.
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Old Jan 18, 2007, 01:57 AM // 01:57   #788
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plz fix the IDONTWANTTOLETYOUGOOUTOFTOWN bug im trapped inside yokolon haven T_T i haven't code=007ed untilr the removal of wintersday decoration and it gets worse today with the new patch...

The redish hue on dervishes its an old bug i though they had fixed it <_<u
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Old Jan 18, 2007, 02:05 PM // 14:05   #789
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A couple of days ago I did The Horde Of Darkness quest with four characters to get the Wurm Siege elite. All four times, when I was approaching the Elder Siege Wurms to attack them, once I fired the first shot they actually warped from their spawning place directly to my party (I was about a longbow's distance away) and attacked. This happened almost instantaneously.

With my previous characters that went through the game, this never happened. Is this an intended change or is there some glitch going on with the Elder Siege Wurms?
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Old Jan 18, 2007, 05:59 PM // 17:59   #790
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Quote:
Originally Posted by griffinz
Well, here's a bug, do your dervishes ever turn slightly 'red', after they use an avatar or die? Because during guild battles, and others, my heroes or myself often have this 'red mist' covering me.. the whole dervish body from head to toe and somehow reddened. It ruins the beauty of my armor.
I noticed on Melonni the other day! I was in a low-light area so I thought it was my imagination, but I'm glad I'm not crazy! That's the first time I've ever seen it.
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Old Jan 18, 2007, 06:58 PM // 18:58   #791
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I guess it could be considered a "pathing bug" of some sort, but I happened to get stuck(slightly) in the Divine Path. When going around a corner of a pool, I kept close to the edge. After moving directly in front of the staircase I found that I could not walk forward, as if an invisible wall was in front of me.

I could shuffle to the right and left, so I went back to the right and found the 'invisible door' that let me out again. Not a major issue, but incredibly annoying when I'm trying to heal.
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Old Jan 19, 2007, 12:56 AM // 00:56   #792
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Quote:
Originally Posted by TideSwayer
A couple of days ago I did The Horde Of Darkness quest with four characters to get the Wurm Siege elite. All four times, when I was approaching the Elder Siege Wurms to attack them, once I fired the first shot they actually warped from their spawning place directly to my party (I was about a longbow's distance away) and attacked. This happened almost instantaneously.

With my previous characters that went through the game, this never happened. Is this an intended change or is there some glitch going on with the Elder Siege Wurms?
Noticed this too, even if you hold back and find the siege wurms that hang about nearby before agro`ing the elders they still "warp". Didn`t happen shortly after release when I got there with my Paragon but every char since......


Quote:
Originally Posted by Tactical-Dillusions
When travelling through portals to explorable areas, my character rubber bands back into town in a split second.
Sometimes i get 007 disconnects. I've had 4 such disconnects up to now and it is definitely Anets side.

This has been happening since the last update. I never get disconnected usually, so i would like to see a solution to this problem.
Same here, it`s kinda wierd. Looks like it`s the place I started out in the outpost but I could be mistaken, it`s only for a fraction of a second. Then it connects or 007`s instantly.
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Old Jan 21, 2007, 05:43 AM // 05:43   #793
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Desolation\Junundu bug

I don't know if this is already known, but i found an bug with which you can let you're junundu (wurm) travel over a bridge or normally impassable ground for a wurm, if you use the assassin skill Shadow of Haste on a bridge (for example), run to the wurm spoor, click on it, you will enter the wurm, Shadow of haste will then end automatically, teleporting you (in the wurm) onto the bridge.

See attachement.
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Old Jan 21, 2007, 06:04 AM // 06:04   #794
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Is this new???
Not sure if this is a bug or not, and didn't see this metioned on an update, I was entering 4th lvl of Tombs, from 3rd lvl, we didn't start at top of stairs in normal (previous) position we started across from wurms drawing triple aggro, by the time I loaded 4 members of my team were already dead. Needless to say we lasted less than a minute.
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Old Jan 22, 2007, 01:48 PM // 13:48   #795
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Quote:
Originally Posted by KIDGOOCH
Is this new???
Not sure if this is a bug or not, and didn't see this metioned on an update, I was entering 4th lvl of Tombs, from 3rd lvl, we didn't start at top of stairs in normal (previous) position we started across from wurms drawing triple aggro, by the time I loaded 4 members of my team were already dead. Needless to say we lasted less than a minute.
This same thing happened to a group I was in yesterday. I hope it was a bug but it has never happened before. It was quite a suprise and we were all very disappointed.

[EDIT]

A little additional research leads me to believe it is just a bug and will get fixed eventually. Why it hasn't been fixed aleady I don't know.

Tombs Bug Listed on Wiki at the bottom of the post.

Last edited by Titan Chrae; Jan 22, 2007 at 06:24 PM // 18:24..
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Old Jan 23, 2007, 04:12 AM // 04:12   #796
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Does anyone know if there is a bug with the birthday of your characters in the game? I have searched the forums and have not been able to locate anything on this. My account was created on today's date one year ago at 2:27pm CST. I checked on all my characters and the first one was created at that time (to the best of my knowledge). The /age command says that the character has been around for 11 months.

I asked around in my guild and in the alliance and received multiple responses that there have been multiple problems with this. Those people in my guild or alliance have characters that have had the 11 month message displayed between 1 to 3 months.

Is anyone having the same problem or if Anet is aware of this issue?
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Old Jan 23, 2007, 06:02 AM // 06:02   #797
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I've had this happen to me twice now:

1. Obtain two items that you want to expert salvage.
2. Obtain an expert salvage kit (ESK) with 1 use remaining.
3. Double click on the ESK; click on item1 to salvage it.
4. Quickly double click on the ESK before the game realizes it's used up and removes the icon from your inventory; click on item2 to salvage it.
5. You get logged out from the game, with an error 10.

eudas
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Old Jan 24, 2007, 11:11 AM // 11:11   #798
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Disregard my last post about the birthday present. It appears that I had to wait two days after the date when the account/character was created before it would recongize it as being 12 months old.
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Old Jan 26, 2007, 01:51 PM // 13:51   #799
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I noticed this while I was playing my Dervish and I can't get a screenshot of it as it behaves while I screenshot, but when I'm running around in Lahtenda Bog some, but not all of the grass will glow green. When I went through with my Ele, the grass would glow green when I died and I din't think anythign of it, but when I running through now it flashes on and off like a neon sign. It's really distracting.

Also, in my login screen when my characters appear the water edges glow green behind them. This disappears at different angles when I move the camera around and is fine when I'm not logged in. Again, screenshots don't seem to pick this up at all.

It hasn't crashed my PC yet and it just started doing this after Nightfall was added to my account and is more annyoing than game hindering but I didnn't see anyone else reporting it either.
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Old Jan 28, 2007, 12:18 AM // 00:18   #800
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Ward of Stability is allowing knockdown? We were fighting temple guardians and I used ward of stability. Funny thing, is that I was still getting knocked down very often

I believe it is the boss that was using Wnaderlust. Does wanderlust ignore ward of stability? It only appeared to happen when this spirit was down, as the groups of only Temple Guardians we seemed to be fine with..

EDIT: after doing more looking, it seems that Earthbind + Wanderlust is the problem.

Last edited by =DNC=Trucker; Jan 28, 2007 at 12:41 AM // 00:41..
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